Mind Sliver
cantrip, Enchantment
- Casting time: 1 Action
- Range: 60 feet
- Components: V
- Duration: 1 round
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6
psychic damage and subtract 1d4
from the next saving throw it makes before the end of your next turn.
This spell’s damage increases by 1d6
when you reach certain levels: 5th level (2d6
), 11th level (3d6
), and 17th level (4d6
).
Classes: Bard; Fighter (Eldritch Knight); Sorcerer; Cleric (Arcana Domain); Rogue (Arcane Trickster); Wizard; Sorcerer (Aberrant Mind); Warlock
Source: Tasha’s Cauldron of Everything p. 108