Gust

cantrip, Transmutation

  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
  • You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.

Classes: Druid; Druid (Circle of the Land); Bard; Fighter (Eldritch Knight); Sorcerer; Cleric (Arcana Domain); Rogue (Arcane Trickster); Wizard; Cleric (Nature Domain)

Source: Xanathar’s Guide to Everything p. 157, Tasha’s Cauldron of Everything p. 50