Alchemist’s Fire (flask)
Adventuring gear
- Cost: 50 gp
- Weight: 1.0 lbs.
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist’s fire as an improvised weapon. On a hit, the target takes 1d4
fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Source: Player’s Handbook p. 148. Available in the SRD and the Basic Rules (2014)