Additional Spelljammer Tables

Source: Astral Adventurer’s Guide

Shipboard Tasks

During the uneventful part of a voyage, the captain of a spelljamming ship can put crew members to work in several ways. If a character is looking for a job to do, or if a captain wants to keep a character busy, roll on the Shipboard Tasks table to determine what needs to be done. The time it takes to complete a task is at least 1 hour, and certain tasks might take longer at your discretion.

Shipboard Tasks

Ship Quirks

Roll on the Ship Quirks table if you want to add a bit of “personality” to a ship.

Ship Quirks

Ship Cargo

To randomly determine what’s in the cargo hold of a spelljamming ship, roll 1d6 times on the Cheap Cargo table and 1d4–1 times on the Expensive Cargo table. A duplicate result indicates that the ship has more of the same cargo.

If a cargo container is locked, at least one crew member (typically the captain) has the key to it. A character can try to unlock a container using thieves’ tools, doing so with a successful DC 20 Dexterity check.

Cheap Cargo

dice: [](5-additional-spelljammer-tables.md#^cheap-cargo)

dice: d12Cargo
1Trunk containing ten outfits of traveler’s clothes (2 gp each)
2Crate containing one hundred bars of soap (2 cp each)
3Twenty ballista bolts (5 gp each)
4Coop containing fifty live chickens (2 cp each)
5Crate containing twenty wheels of cheese (5 sp each)
6Locked cage containing one friendly Beast of your choice
7Ten 40-gallon barrels of fresh water
8Ten crates, each containing fifty days of rations (25 gp per crate)
9Locked cage containing one hostile Beast of your choice
10Chest containing fifty vials of perfume (2 gp each)
11Crate containing fifty loaves of bread (2 cp each)
12Ten 40-gallon barrels of ale (4 gp each)
^cheap-cargo

Expensive Cargo

dice: [](5-additional-spelljammer-tables.md#^expensive-cargo)

dice: d12Cargo
1Crate containing fifty blank spellbooks (50 gp each)
2Crate containing one hundred 1-ounce bottles of ink (10 gp each) and one thousand sheets of parchment (1 sp each)
3Crate containing twenty potions of healing, flasks of alchemist’s fire, or vials of antitoxin (50 gp each)
4Crate containing one hundred bottles of exquisite wine (25 gp each)
5Set of exquisitely crafted furniture (2,500 gp)
6Locked trunk containing five unloaded pistols (250 gp each) and a box of 100 bullets
7Locked case containing an exquisite Dragonchess set made of crystal or ivory (2,500 gp)
8Locked trunk containing ten bombs (150 gp each; see ""Explosives"" in the “Dungeon Master’s Guide”)
9Crate containing one hundred fireworks (25 gp each)
10Crate containing five unloaded muskets (500 gp each) and a box of 100 bullets
11Locked case containing five spyglasses (1,000 gp each)
12Ten 20-pound kegs of gunpowder (250 gp each; see ""Explosives"" in the “Dungeon Master’s Guide”)
^expensive-cargo