GM Resources & Useful Links#

Quick reference materials and helpful links for players and GMs.


Character Creation#

Official D&D Resources#

Unofficial Tools#


World Resources#

Forgotten Realms Lore#

Planescape Resources#

  • Sigil and the Outlands lore
  • Planar travel mechanics
  • Faction information

House Rules Reference#

Quick links to our custom rules:


Campaign-Specific Resources#

Boundless and Timeless#

  • Campaign Overview
  • Session Notes
  • Player Characters
  • NPCs

Quick Rules Reference#

Common Actions in Combat#

  • Attack: Roll d20 + Attack Modifier vs. AC
  • Cast a Spell: Check spell components, range, and casting time
  • Dodge: Attackers have disadvantage, you have advantage on DEX saves
  • Help: Give an ally advantage on their next ability check or attack
  • Hide: Make a Dexterity (Stealth) check
  • Ready: Prepare an action for a specific trigger

Common Conditions#

  • Prone: Disadvantage on attacks, attacks against you have advantage
  • Grappled: Speed becomes 0
  • Restrained: Disadvantage on attacks and DEX saves, attacks against you have advantage
  • Stunned: Can’t move or take actions, attacks against you have advantage
  • Paralyzed: Auto-fail STR and DEX saves, attacks against you have advantage and crit within 5 feet

Session Zero Materials#

For new campaigns or new players:

Session Zero Checklist#

  • Character creation guidelines
  • Safety tools discussion (Lines & Veils)
  • House rules overview
  • Campaign tone and expectations
  • Party dynamics and roles
  • Scheduling and attendance

Character Creation Checklist#

  • Choose race and class
  • Roll or point-buy ability scores
  • Select background and starting equipment
  • Write backstory and heroic feat
  • Choose personality traits, ideals, bonds, flaws
  • Review house rules for any modifications

Helpful Tables#

Travel Times (Sword Coast)#

FromToDistanceTravel Time
NeverwinterLuskan~100 miles4-5 days on foot
NeverwinterWaterdeep~400 miles16-20 days on foot
WaterdeepBaldur’s Gate~750 miles30-37 days on foot

Travel times assume normal pace (24 miles/day on foot, 40 miles/day mounted)

Resting Rules#

  • Short Rest: 1 hour, spend Hit Dice to regain HP, regain some class features
  • Long Rest: 8 hours, regain all HP and Hit Dice (up to half your total), regain spell slots

Additional Tools#

Name Generators#

Music & Ambience#

Virtual Tabletop Resources#


**Bookmark This Page!** These resources are frequently updated with new tools and references.

Have a resource to suggest? Let me know and I’ll add it to the list!