GM Resources & Useful Links#
Quick reference materials and helpful links for players and GMs.
Character Creation#
Official D&D Resources#
- D&D Beyond - Official digital toolset and character builder
- Roll20 - Virtual tabletop platform
- Foundry VTT - Advanced virtual tabletop
Unofficial Tools#
- Kassoon - Various D&D generators and tools
- Donjon - Random generators for names, dungeons, etc.
- Kobold Fight Club - Encounter builder
World Resources#
Forgotten Realms Lore#
- Forgotten Realms Wiki - Comprehensive lore database
- Sword Coast Map - Interactive Sword Coast atlas
- Great Wheel Cosmology Map
Planescape Resources#
- Sigil and the Outlands lore
- Planar travel mechanics
- Faction information
House Rules Reference#
Quick links to our custom rules:
- Character Advancement - ASI & Feats
- Skills System - Skill improvements and expertise
- Combat Rules - Critical hits, AC variants, maneuvers
- Spell Scaling - Tier-based spell system
- Table Manners - Expectations and etiquette
Campaign-Specific Resources#
Boundless and Timeless#
- Campaign Overview
- Session Notes
- Player Characters
- NPCs
Quick Rules Reference#
Common Actions in Combat#
- Attack: Roll d20 + Attack Modifier vs. AC
- Cast a Spell: Check spell components, range, and casting time
- Dodge: Attackers have disadvantage, you have advantage on DEX saves
- Help: Give an ally advantage on their next ability check or attack
- Hide: Make a Dexterity (Stealth) check
- Ready: Prepare an action for a specific trigger
Common Conditions#
- Prone: Disadvantage on attacks, attacks against you have advantage
- Grappled: Speed becomes 0
- Restrained: Disadvantage on attacks and DEX saves, attacks against you have advantage
- Stunned: Can’t move or take actions, attacks against you have advantage
- Paralyzed: Auto-fail STR and DEX saves, attacks against you have advantage and crit within 5 feet
Session Zero Materials#
For new campaigns or new players:
Session Zero Checklist#
- Character creation guidelines
- Safety tools discussion (Lines & Veils)
- House rules overview
- Campaign tone and expectations
- Party dynamics and roles
- Scheduling and attendance
Character Creation Checklist#
- Choose race and class
- Roll or point-buy ability scores
- Select background and starting equipment
- Write backstory and heroic feat
- Choose personality traits, ideals, bonds, flaws
- Review house rules for any modifications
Helpful Tables#
Travel Times (Sword Coast)#
| From | To | Distance | Travel Time |
|---|---|---|---|
| Neverwinter | Luskan | ~100 miles | 4-5 days on foot |
| Neverwinter | Waterdeep | ~400 miles | 16-20 days on foot |
| Waterdeep | Baldur’s Gate | ~750 miles | 30-37 days on foot |
Travel times assume normal pace (24 miles/day on foot, 40 miles/day mounted)
Resting Rules#
- Short Rest: 1 hour, spend Hit Dice to regain HP, regain some class features
- Long Rest: 8 hours, regain all HP and Hit Dice (up to half your total), regain spell slots
Additional Tools#
Name Generators#
Music & Ambience#
- Tabletop Audio - Free ambient music and sound effects
- Syrinscape - Professional soundscapes
- Incompetech - Royalty-free music
Virtual Tabletop Resources#
**Bookmark This Page!** These resources are frequently updated with new tools and references.
Have a resource to suggest? Let me know and I’ll add it to the list!