Skills System#

This house rule allows characters to gain additional skill proficiencies and improve existing skills to unlock powerful abilities as they level up.

Skill Progression Overview#

Starting at level 3, you gain one skill increase every 2 levels. You can choose to either:

  • Gain proficiency in a new skill, OR
  • Improve an existing skill to the next Expertise Level
**Rogues** are the undisputed skill masters: they gain a skill increase **every level** instead of every 2 levels!

Skill Progression Table#

LevelSkill IncreasesEffect
3+1 SkillGain proficiency in a new skill OR improve an existing skill
5+1 SkillImprove a skill to Expertise Level 1 (double proficiency bonus)
7+1 SkillGain proficiency in a new skill OR improve an existing skill
9+1 SkillImprove a skill to Expertise Level 2 (special effects unlocked)
11+1 SkillGain proficiency in a new skill OR improve an existing skill
13+1 SkillImprove a skill to Expertise Level 3 (powerful effects unlocked)
15+1 SkillGain proficiency in a new skill OR improve an existing skill
17+1 SkillImprove a skill to Expertise Level 4 (legendary effect)
19+1 SkillGain proficiency in a new skill OR improve an existing skill

Expertise Level Tiers#

Skills can be improved multiple times, unlocking increasingly powerful effects:

Expertise Level 1 (Available at Level 5+)#

Double your proficiency bonus for this skill.

Example: If your proficiency bonus is +3, you add +6 to this skill instead.

Expertise Level 2 (Available at Level 9+)#

Unlocks a minor special effect (see table below).

Expertise Level 3 (Available at Level 13+)#

Unlocks a major combat or utility effect (see table below).

Expertise Level 4 (Available at Level 17+)#

Unlocks a legendary effect (see table below).


Skill Effects by Expertise Level#

SkillLevel 2 (Minor Effect)Level 3 (Major Effect)Level 4 (Legendary Effect)
AcrobaticsReduce fall damage by 20 feetStand up from prone as a reactionDash up walls and leap over enemies (monk-like movement)
Animal HandlingAdvantage on calming animalsCommand beasts to assist in combatTame legendary creatures (dragons, griffons, etc.)
ArcanaIdentify spells without a checkDetect magic at willCounterspell once per long rest for free
AthleticsShove enemies 10 feet instead of 5Grapple Huge creaturesLeap incredible distances and ignore difficult terrain
DeceptionImpersonate voices perfectlyTalk your way past most guardsConvince someone of an absurd lie with a high roll
HistoryRecall specific historical events automaticallyKnow ancient secrets about artifacts or lost citiesRecall past lives or memories from before you were born
InsightAlways know when someone is lyingSense invisible creatures if they are watching youSee through magical disguises
IntimidationCause an enemy to hesitate (lower AC by 1 for 1 turn)Frighten a weaker enemy into surrenderingCause NPCs or weak creatures to die from fear
InvestigationSpot hidden doors/traps without rollingDeduce the weaknesses of a creature mid-combatInstantly solve puzzles or find hidden truths
MedicineStabilize a dying creature without rollingHeal an ally for free outside combatResurrect someone mid-combat
NatureIdentify plant-based poisons at a glanceSurvive in any environmentCommunicate with nature itself
PerceptionPassive Perception increases by +5Spot invisible enemies if they make noiseSense movement through walls
PerformanceEarn money and favors easilyInfluence NPCs in a city-wide areaChange someone’s mood entirely through music/speech
PersuasionAdvantage on all persuasion checksConvince people of a near-impossible requestSway entire armies or kingdoms
ReligionRecognize religious symbols and rituals instantlyBless an area, granting minor buffsBanish undead/demons with a prayer
Sleight of HandPickpocket without disadvantagePlant items on people unnoticedSteal magical items from someone mid-combat
StealthHide even while being watchedMove silently in armorBecome almost invisible, even in plain sight
SurvivalTrack creatures with pinpoint accuracyImmune to natural hazards like extreme cold/heatPredict natural disasters before they happen

How to Use Skill Increases#

When you reach a level that grants a skill increase, you have two options:

Option 1: Learn a New Skill#

If you’re not proficient in a skill, you can gain proficiency in it.

  • You add your proficiency bonus to checks using this skill
  • You can now attempt checks that require proficiency

Option 2: Improve an Existing Skill#

If you’re already proficient in a skill, you can improve it to the next Expertise Level.

  • First improvement → Expertise Level 1 (double proficiency)
  • Second improvement → Expertise Level 2 (minor effect)
  • Third improvement → Expertise Level 3 (major effect)
  • Fourth improvement → Expertise Level 4 (legendary effect)
**Important**: You can only improve skills you're already proficient in. You must have the skill before you can improve it!

Example Progression#

Here’s an example of how a Rogue might develop their skills:

LevelChoiceResult
1Start with Stealth proficiency+2 to Stealth (Prof bonus)
3Improve StealthExpertise Level 1: +4 to Stealth
5Learn Investigation+3 to Investigation (Prof bonus)
7Improve StealthLevel 2: Can hide while being watched
9Improve InvestigationExpertise Level 1: +6 to Investigation
11Improve StealthLevel 3: Can move silently in armor

Strategic Considerations#

Breadth vs. Depth#

  • Breadth: Learning many skills makes you versatile
  • Depth: Improving a few skills to high levels makes you a master

Party Synergy#

  • Consider what skills your party needs
  • Avoid too much overlap unless you want to specialize
  • High Expertise levels can define your character’s role

Combat vs. Utility#

  • Some Expertise effects are useful in combat (Acrobatics, Athletics, Perception)
  • Others shine in exploration and social encounters (Investigation, Persuasion, Stealth)
**Recommendation**: Reach Expertise Level 1 in your core skills first (double proficiency is powerful), then decide whether to specialize further or diversify.

This system makes skill checks matter at all levels and gives non-spellcasters more options outside combat!