Maneuvers & Superiority Dice#

All martial classes gain access to Superiority Dice and Maneuvers, giving them more tactical options in combat — without needing to multiclass into Battle Master.

**Quick Summary**: Roll a die, add it to an attack, a save, or a defensive effect. You get more dice and more maneuver options as you level up. Full mechanics below.

The Core Rule (Read This First)#

  1. Using a Maneuver costs one Superiority Die.
  2. Roll the die and add it to the maneuver’s effect (damage, defense, save DC, etc).
  3. If a maneuver requires a save, the DC is:
**Maneuver Save DC = 8 + Proficiency Bonus + STR or DEX modifier (your choice)**
  1. Recovery: You regain all expended Superiority Dice on a short or long rest.

Everything else on this page is detail and reference — but if you only remember one thing, remember the DC formula above.


Who Gets This?#

All martial classes — Fighter, Barbarian, Ranger, Paladin, Rogue, and Monk — gain Superiority Dice and Maneuvers automatically. You don’t need to multiclass or pick a subclass to get this.

**Already a Battle Master?** You gain extra Superiority Dice on top of this system as normal for your subclass — making Battle Masters the most maneuver-dense build in the campaign.

Superiority Die Size#

Your Superiority Die grows as you level up.

Level RangeDie Size
1–9d6
10–16d8
17+d10

Maneuvers Known#

You learn maneuvers as you level up, gaining access to more powerful options at higher levels.

LevelManeuvers KnownTier Unlocked
32Basic Maneuvers
53Advanced Maneuvers
74Tactical Maneuvers
95Expert Maneuvers
116Legendary Maneuvers
137Legendary Maneuvers
158Mythic Maneuvers
179Mythic Maneuvers
1910Mythic Maneuvers

Maneuver List#

Basic Maneuvers (Level 3+)#

ManeuverTypeEffect
Precision StrikeAttackAdd Superiority Die to an attack roll
ParryDefenseReduce incoming damage by Superiority Die + DEX modifier
RiposteReactionMake a melee attack against an enemy who misses you
Trip AttackAttackKnock target prone if they fail a STR save

Advanced Maneuvers (Level 5+)#

ManeuverTypeEffect
Disarming StrikeAttackForce enemy to drop a weapon/item (STR save)
Menacing StrikeAttackCause fear in the target (WIS save)
BraceReactionAttack an enemy who moves into your reach

Tactical Maneuvers (Level 7+)#

ManeuverTypeEffect
Tactical PushAttackPush enemy 10 feet back (STR save)
QuickstepMovementMove 10 feet as a reaction without provoking opportunity attacks

Expert Maneuvers (Level 9+)#

ManeuverTypeEffect
Commanding ShoutTacticalGive an ally an extra attack (they use their reaction)
Unbreakable WillDefenseGain advantage on all saves until your next turn

Legendary Maneuvers (Level 11+)#

ManeuverTypeEffect
Sweeping StrikeAttackHit two adjacent enemies with one attack
Overpowering BlowAttackKnock enemy back 20 feet (STR save)
Master DuelistAttackReroll a missed attack once per short rest

Mythic Maneuvers (Level 15+)#

ManeuverTypeEffect
DeathblowAttackIf target is below 50% HP, they make a CON save or die
Legendary EnduranceDefenseIgnore one level of exhaustion & resist all damage for 1 turn
Storm of BladesAttackMake 3 attacks using 1 action (Level 19+)

Worked Examples#

Precision Strike (Level 3 Fighter with 1d6 Superiority Die)

  • You attack with your longsword: roll 14 + 5 (STR) = 19 to hit
  • The enemy’s AC is 20 (you would miss)
  • You use Precision Strike, rolling 1d6 = 4
  • New attack roll: 19 + 4 = 23 (hit!)

Parry (Level 10 Fighter with 1d8 Superiority Die, DEX +2)

  • An enemy hits you for 18 damage
  • You use Parry as a reaction
  • Roll 1d8 = 6, add DEX +2 = 8 total
  • Reduce damage by 8: you take only 10 damage

Strategic Tips#

Building a Combat Style#

  • Aggressive Fighters: Focus on attack maneuvers (Precision Strike, Trip Attack, Sweeping Strike)
  • Defensive Fighters: Focus on defensive maneuvers (Parry, Riposte, Unbreakable Will)
  • Tactical Leaders: Focus on support maneuvers (Commanding Shout, Brace)

Resource Management#

  • You only have 1 Superiority Die per short rest (unless you’re a Battle Master)
  • Save it for crucial moments or use it early to gain advantage
  • Consider multiclassing with Battle Master for more dice

Synergy with Class Features#

  • Rogues: Use maneuvers to set up Sneak Attacks
  • Paladins: Combine with Divine Smite for massive damage
  • Barbarians: Use while Raging for even better effects
**Remember**: Battle Masters get EXTRA Superiority Dice on top of this system, making them the ultimate masters of combat maneuvers!

This system gives every martial character tactical options on par with a Battle Master, without requiring the subclass. For Armor Class and Critical Hit rules, see Combat Rules.