Character Advancement#

In standard D&D 5e, you must choose between an Ability Score Improvement (ASI) or a Feat every 4 levels. This house rule separates ASI and Feats, allowing you to gain both independently.

Ability Score Improvements (ASI)#

Instead of choosing between ASI and Feats, you now automatically receive +2 ASI every 4 levels, starting at level 2.

ASI Progression Table#

LevelAbility Score Improvement
2+2 points (can be split)
6+2 points
10+2 points
14+2 points
18+2 points

How It Works#

  • You receive +2 points to distribute among your ability scores
  • You can put both points into one ability (e.g., +2 Strength)
  • Or split them between two abilities (e.g., +1 Strength, +1 Dexterity)
  • Ability scores still cap at 20 (unless you have special features that increase this)
**Example**: A level 6 Fighter with 16 Strength could increase it to 18, or increase Strength to 17 and Constitution to 15 (if it was 14).

Feats#

Feats are now gained separately from ASI, allowing you to customize your character without sacrificing ability score growth.

Feat Progression Table#

LevelFeats Gained
41 Feat
81 Feat
121 Feat
161 Feat
201 Feat

Important Notes#

  • Feats are gained based on total character level, not class level
  • If you multiclass, you still gain feats at these levels
  • You can choose any feat you qualify for (check prerequisites)
  • Variant Human and Custom Lineage still get their bonus feat at level 1
**Multiclass Example**: If you're a Fighter 3/Wizard 1 (total level 4), you gain a feat at level 4, not when you reach Fighter 4.

Combined Progression Example#

Here’s what a character’s progression looks like through the first 8 levels:

LevelASIFeatTotal Ability Improvements
1Starting ability scores
2+2Increased one or two abilities
3
4Gained first feat
5
6+2Increased abilities again
7
8Gained second feat

Why This Change?#

This house rule addresses several design issues in standard 5e:

  1. More Customization: Players don’t have to choose between being effective (ASI) and being interesting (Feats)
  2. Better Balance: Martial classes benefit greatly from both ASI and Feats
  3. Faster Power Growth: Characters reach their optimal ability scores faster
  4. More Fun: Players get to explore more feat combinations
**Strategic Tip**: Plan your ASI and Feat choices together! Some feats synergize well with specific ability scores.

Remember: These improvements make characters more powerful, so expect tougher challenges!