Characters#
- Sephire — Oath of Vengeance Paladin | The Fiend Warlock
- Minerva — Circle of Stars Druid | Life Domain Cleric
- Froggo — Gloom Stalker Ranger | Rogue
- Verdian Suyanti — College of Glamour Bard
- Kairos — Soulknife Rogue (Absent)
- Asep — Battle Smith Artificer | Bladesinging Wizard
Session Overview#
The party arrived in the Frontier Plane, traveling through the dead woods of Stormwood — a forest scarred by lightning strikes, perpetual fog, and silence.
They were guided to Red Jack’s hideout, a temporary base hidden deep within the forest.
The party was given time to rest extensively (16 hours total), burning through Hit Dice and preparing for a high-risk operation scheduled for the following midnight.
Red Jack briefed the party on the plan:
- An oil tank carriage had already been smuggled into a cave in Le Grant Kanyun
- The party’s task was to stop the Baron’s train using the carriage and secure its contents
The tone of the session emphasized inevitability — no speeches, no rallying cries, just preparation and quiet resolve.
Key Learnings#
- This plane operates on violence as procedure, not chaos
- Red Jack is not reckless — he is resigned
- Rest does not erase dread; it only delays it
Who Did They Meet?#
- Red Jack — Outlaw leader, visibly tired, quietly determined
Items Of Importance#
- Oil Tank Carriage — Volatile, central to stopping the train
- Maps of Le Grant Kanyun and surrounding rail lines
What Worked#
- Extended downtime increased tension instead of reducing it
- The environment reinforced the theme of “no clean exits”
- Players leaned into preparation and role separation