Characters#

  • SephireOath of Vengeance Paladin | The Fiend Warlock
  • MinervaCircle of Stars Druid | Life Domain Cleric
  • FroggoGloom Stalker Ranger | Rogue
  • Verdian SuyantiCollege of Glamour Bard
  • KairosSoulknife Rogue (Absent)
  • AsepBattle Smith Artificer | Bladesinging Wizard

Session Overview#

The party arrived in the Frontier Plane, traveling through the dead woods of Stormwood — a forest scarred by lightning strikes, perpetual fog, and silence.
They were guided to Red Jack’s hideout, a temporary base hidden deep within the forest.

The party was given time to rest extensively (16 hours total), burning through Hit Dice and preparing for a high-risk operation scheduled for the following midnight.

Red Jack briefed the party on the plan:

  • An oil tank carriage had already been smuggled into a cave in Le Grant Kanyun
  • The party’s task was to stop the Baron’s train using the carriage and secure its contents

The tone of the session emphasized inevitability — no speeches, no rallying cries, just preparation and quiet resolve.

Key Learnings#

  • This plane operates on violence as procedure, not chaos
  • Red Jack is not reckless — he is resigned
  • Rest does not erase dread; it only delays it

Who Did They Meet?#

  • Red Jack — Outlaw leader, visibly tired, quietly determined

Items Of Importance#

  • Oil Tank Carriage — Volatile, central to stopping the train
  • Maps of Le Grant Kanyun and surrounding rail lines

What Worked#

  • Extended downtime increased tension instead of reducing it
  • The environment reinforced the theme of “no clean exits”
  • Players leaned into preparation and role separation