Shatter

2nd-level, Evocation

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a chip of mica)
  • Duration: Instantaneous

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Classes: Artificer (Armorer); Rogue (Arcane Trickster); Cleric (Tempest Domain); Artificer (Artillerist); Bard; Wizard; Fighter (Eldritch Knight); Sorcerer; Warlock

Source: Player’s Handbook p. 275. Available in the SRD and the Basic Rules (2014)