Ray of Enfeeblement

2nd-level, Necromancy

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

Classes: Cleric (Death Domain (DMG)); Rogue (Arcane Trickster); Bard; Wizard; Cleric (Grave Domain); Fighter (Eldritch Knight); Warlock

Source: Player’s Handbook p. 271. Available in the SRD