Magic Weapon

2nd-level, Transmutation

  • Casting time: 1 Bonus Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Classes: Artificer; Paladin; Rogue (Arcane Trickster); Bard; Wizard; Paladin (Oath of Glory); Ranger; Fighter (Eldritch Knight); Sorcerer; Cleric (Forge Domain); Cleric (Arcana Domain); Cleric (War Domain)

Source: Player’s Handbook p. 257. Available in the SRD and the Basic Rules (2014)