Magic Weapon
2nd-level, Transmutation
- Casting time: 1 Bonus Action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Classes: Artificer; Paladin; Rogue (Arcane Trickster); Bard; Wizard; Paladin (Oath of Glory); Ranger; Fighter (Eldritch Knight); Sorcerer; Cleric (Forge Domain); Cleric (Arcana Domain); Cleric (War Domain)
Source: Player’s Handbook p. 257. Available in the SRD and the Basic Rules (2014)