Ice Storm
4th-level, Evocation
- Casting time: 1 Action
- Range: 300 feet
- Components: V, S, M (a pinch of dust and a few drops of water)
- Duration: Instantaneous
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8
bludgeoning damage and 4d6
cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8
for each slot level above 4th.
Classes: Druid; Druid (Circle of the Land); Rogue (Arcane Trickster); Cleric (Tempest Domain); Artificer (Artillerist); Bard; Wizard; Paladin (Oath of the Ancients); Fighter (Eldritch Knight); Sorcerer
Source: Player’s Handbook p. 252. Available in the SRD and the Basic Rules (2014)