Harm
6th-level, Necromancy
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6
necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.
Classes: Cleric; Bard; Sorcerer (Divine Soul)
Source: Player’s Handbook p. 249. Available in the SRD and the Basic Rules (2014)