Find Traps
2nd-level, Divination
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S
- Duration: Instantaneous
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Classes: Druid; Cleric; Bard; Ranger; Sorcerer (Divine Soul)
Source: Player’s Handbook p. 241. Available in the SRD