Evard’s Black Tentacles
4th-level, Conjuration
- Casting time: 1 Action
- Range: 90 feet
- Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid)
- Duration: Concentration, up to 1 minute
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6
bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6
bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
Classes: Rogue (Arcane Trickster); Bard; Wizard; Fighter (Eldritch Knight); Sorcerer (Aberrant Mind); Warlock (The Fathomless); Warlock (The Great Old One)
Source: Player’s Handbook p. 238. Available in the SRD (as “Black Tentacles”)