Blight
4th-level, Necromancy
- Casting time: 1 Action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8
necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it doesn’t make a saving throw, it simply withers and dies.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8
for each slot level above 4th.
Classes: Druid; Artificer (Alchemist); Druid (Circle of the Land); Bard; Fighter (Eldritch Knight); Sorcerer; Cleric (Death Domain (DMG)); Rogue (Arcane Trickster); Paladin (Oathbreaker (DMG)); Wizard; Druid (Circle of Spores); Cleric (Grave Domain); Warlock
Source: Player’s Handbook p. 219. Available in the SRD