Abi-Dalzim’s Horrid Wilting

8th-level, Necromancy

  • Casting time: 1 Action
  • Range: 150 feet
  • Components: V, S, M (a bit of sponge)
  • Duration: Instantaneous

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.

Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.

Classes: Bard; Wizard; Sorcerer; Cleric (Arcana Domain)

Source: Xanathar’s Guide to Everything p. 150