Staff of Healing
Staff, weapon, major, rare (requires attunement by a bard, cleric, or druid)
- Damage:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- Properties: Versatile
- Weight: 4.0 lbs.
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). or mass cure wounds (5 charges).
The staff regains 1d6 + 4
expended charges daily at dawn. If you expend the last charge, roll a d20
. On a 1. the staff vanishes in a flash of light, lost forever.
Source: Dungeon Master’s Guide p. 202. Available in the SRD