Nine Lives Stealer
Major, very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
The sword has 1d8 + 1
charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
Variants:
- Nine Lives Stealer Double-Bladed Scimitar
- Nine Lives Stealer Greatsword
- Nine Lives Stealer Longsword
- Nine Lives Stealer Rapier
- Nine Lives Stealer Scimitar
- Nine Lives Stealer Shortsword
Nine Lives Stealer Double-Bladed Scimitar
- Damage: 2d4 slashing
- Properties: Two-Handed, special
- Weight: 6.0 lbs.
Nine Lives Stealer Greatsword
- Damage: 2d6 slashing
- Properties: Heavy, Two-Handed
- Weight: 6.0 lbs.
Nine Lives Stealer Longsword
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 3.0 lbs.
Nine Lives Stealer Rapier
- Damage: 1d8 piercing
- Properties: Finesse
- Weight: 2.0 lbs.
Nine Lives Stealer Scimitar
Nine Lives Stealer Shortsword
Source: Dungeon Master’s Guide p. 183. Available in the SRD