Mind Carapace Armor
Uncommon (requires attunement by a specific individual)
Any nonmagical suit of heavy armor can be turned by mind flayers into mind carapace armor. Only one creature can attune to it: either a specific mind flayer or one of its thralls. While worn by any other creature, the mind carapace armor functions as normal armor of its kind. To its intended wearer, the armor grants advantage on Intelligence, Wisdom, and Charisma saving throws and makes its wearer immune to the frightened condition.
Variants:
- Mind Carapace Chain Mail
- Mind Carapace Plate Armor
- Mind Carapace Ring Mail
- Mind Carapace Splint Armor
Mind Carapace Chain Mail
- Armor Class: 16
- Strength: Requires 13 STR.
- Stealth: The wearer has disadvantage on Stealth (DEX) checks.
- Weight: 55.0 lbs.
Mind Carapace Plate Armor
- Armor Class: 18
- Strength: Requires 15 STR.
- Stealth: The wearer has disadvantage on Stealth (DEX) checks.
- Weight: 65.0 lbs.
Mind Carapace Ring Mail
- Armor Class: 14
- Stealth: The wearer has disadvantage on Stealth (DEX) checks.
- Weight: 40.0 lbs.
Mind Carapace Splint Armor
- Armor Class: 17
- Strength: Requires 15 STR.
- Stealth: The wearer has disadvantage on Stealth (DEX) checks.
- Weight: 60.0 lbs.
Source: Volo’s Guide to Monsters p. 81