Holy Avenger
Major, legendary (requires attunement by a paladin)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10
radiant damage.
While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
Variants:
- Holy Avenger Double-Bladed Scimitar
- Holy Avenger Greatsword
- Holy Avenger Longsword
- Holy Avenger Rapier
- Holy Avenger Scimitar
- Holy Avenger Shortsword
Holy Avenger Double-Bladed Scimitar
- Damage: 2d4 slashing
- Properties: Two-Handed, special
- Weight: 6.0 lbs.
Holy Avenger Greatsword
- Damage: 2d6 slashing
- Properties: Heavy, Two-Handed
- Weight: 6.0 lbs.
Holy Avenger Longsword
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 3.0 lbs.
Holy Avenger Rapier
- Damage: 1d8 piercing
- Properties: Finesse
- Weight: 2.0 lbs.
Holy Avenger Scimitar
Holy Avenger Shortsword
Source: Dungeon Master’s Guide p. 174. Available in the SRD