Giant Slayer

Major, rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

Variants:

Giant Slayer Battleaxe

  • Damage:
    • One-handed: 1d8 slashing
    • Two-handed: 1d10 slashing
  • Properties: Versatile
  • Weight: 4.0 lbs.

Giant Slayer Double-Bladed Scimitar

Giant Slayer Greataxe

Giant Slayer Greatsword

Giant Slayer Handaxe

  • Damage: 1d6 slashing
  • Range: 20/60
  • Properties: Light, Thrown
  • Weight: 2.0 lbs.

Giant Slayer Longsword

  • Damage:
    • One-handed: 1d8 slashing
    • Two-handed: 1d10 slashing
  • Properties: Versatile
  • Weight: 3.0 lbs.

Giant Slayer Rapier

  • Damage: 1d8 piercing
  • Properties: Finesse
  • Weight: 2.0 lbs.

Giant Slayer Scimitar

  • Damage: 1d6 slashing
  • Properties: Finesse, Light
  • Weight: 3.0 lbs.

Giant Slayer Shortsword

  • Damage: 1d6 piercing
  • Properties: Finesse, Light
  • Weight: 2.0 lbs.

Source: Dungeon Master’s Guide p. 172. Available in the SRD