Giant Slayer
Major, rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6
damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.
Variants:
- Giant Slayer Battleaxe
- Giant Slayer Double-Bladed Scimitar
- Giant Slayer Greataxe
- Giant Slayer Greatsword
- Giant Slayer Handaxe
- Giant Slayer Longsword
- Giant Slayer Rapier
- Giant Slayer Scimitar
- Giant Slayer Shortsword
Giant Slayer Battleaxe
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 4.0 lbs.
Giant Slayer Double-Bladed Scimitar
- Damage: 2d4 slashing
- Properties: Two-Handed, special
- Weight: 6.0 lbs.
Giant Slayer Greataxe
- Damage: 1d12 slashing
- Properties: Heavy, Two-Handed
- Weight: 7.0 lbs.
Giant Slayer Greatsword
- Damage: 2d6 slashing
- Properties: Heavy, Two-Handed
- Weight: 6.0 lbs.
Giant Slayer Handaxe
Giant Slayer Longsword
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 3.0 lbs.
Giant Slayer Rapier
- Damage: 1d8 piercing
- Properties: Finesse
- Weight: 2.0 lbs.
Giant Slayer Scimitar
Giant Slayer Shortsword
Source: Dungeon Master’s Guide p. 172. Available in the SRD