Deck of Illusions

Wondrous item, major, uncommon

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing - 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again.

dice: [](deck-of-illusions.md#^1-playing-card-illusion)

dice: 1d34Playing CardIllusion
1Ace of heartsRed dragon
2King of heartsKnight and four guards
3Queen of heartsIncubus
4Jack of heartsDruid
5Ten of heartsCloud giant
6Nine of heartsEttin
7Eight of heartsBugbear
8Two of heartsGoblin
9Ace of diamondsBeholder
10King of diamondsArchmage and mage apprentice
11Queen of diamondsNight hag
12Jack of diamondsAssassin
13Ten of diamondsFire giant
14Nine of diamondsOgre mage
15Eight of diamondsGnoll
16Two of diamondsKobold
17Ace of spadesLich
18King of spadesPriest and two acolytes
19Queen of spadesMedusa
20Jack of spadesVeteran
21Ten of spadesFrost giant
22Nine of spadesTroll
23Eight of spadesHobgoblin
24Two of spadesGoblin
25Ace of clubsIron golem
26King of clubsBandit captain and three bandits
27Queen of clubsErinyes
28Jack of clubsBerserker
29Ten of clubsHill giant
30Nine of clubsOgre
31Eight of clubsOrc
32Two of clubsKobold
33-34jokers (2)You (the deck’s owner)
^1-playing-card-illusion

Source: Dungeon Master’s Guide p. 161. Available in the SRD