+3 Weapon
Major, very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Variants:
- +3 Antimatter Rifle
- +3 Automatic Pistol
- +3 Automatic Rifle
- +3 Battleaxe
- +3 Blowgun
- +3 Club
- +3 Dagger
- +3 Dart
- +3 Double-Bladed Scimitar
- +3 Flail
- +3 Glaive
- +3 Greataxe
- +3 Greatclub
- +3 Greatsword
- +3 Halberd
- +3 Hand Crossbow
- +3 Handaxe
- +3 Heavy Crossbow
- +3 Hooked Shortspear
- +3 Hoopak
- +3 Hunting Rifle
- +3 Javelin
- +3 Lance
- +3 Laser Pistol
- +3 Laser Rifle
- +3 Light Crossbow
- +3 Light Hammer
- +3 Light Repeating Crossbow
- +3 Longbow
- +3 Longsword
- +3 Mace
- +3 Maul
- +3 Morningstar
- +3 Musket
- +3 Pike
- +3 Pistol
- +3 Quarterstaff
- +3 Rapier
- +3 Revolver
- +3 Scimitar
- +3 Shortbow
- +3 Shortsword
- +3 Shotgun
- +3 Sickle
- +3 Sling
- +3 Spear
- +3 Trident
- +3 War Pick
- +3 Warhammer
- +3 Whip
- +3 Yklwa
+3 Antimatter Rifle
- Damage: 6d8 necrotic
- Range: 120/360
- Properties: Ammunition, Reload, Two-Handed
- Weight: 10.0 lbs.
+3 Automatic Pistol
- Damage: 2d6 piercing
- Range: 50/150
- Properties: Ammunition, Reload
- Weight: 3.0 lbs.
+3 Automatic Rifle
- Damage: 2d8 piercing
- Range: 80/240
- Properties: Ammunition, Burst Fire, Reload, Two-Handed
- Weight: 8.0 lbs.
+3 Battleaxe
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 4.0 lbs.
+3 Blowgun
- Damage: 1 piercing
- Range: 25/100
- Properties: Ammunition, Loading
- Weight: 1.0 lbs.
+3 Club
- Damage: 1d4 bludgeoning
- Properties: Light
- Weight: 2.0 lbs.
+3 Dagger
+3 Dart
+3 Double-Bladed Scimitar
- Damage: 2d4 slashing
- Properties: Two-Handed, special
- Weight: 6.0 lbs.
+3 Flail
- Damage: 1d8 bludgeoning
- Weight: 2.0 lbs.
+3 Glaive
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
+3 Greataxe
- Damage: 1d12 slashing
- Properties: Heavy, Two-Handed
- Weight: 7.0 lbs.
+3 Greatclub
- Damage: 1d8 bludgeoning
- Properties: Two-Handed
- Weight: 10.0 lbs.
+3 Greatsword
- Damage: 2d6 slashing
- Properties: Heavy, Two-Handed
- Weight: 6.0 lbs.
+3 Halberd
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
+3 Hand Crossbow
- Damage: 1d6 piercing
- Range: 30/120
- Properties: Ammunition, Light, Loading
- Weight: 3.0 lbs.
+3 Handaxe
+3 Heavy Crossbow
- Damage: 1d10 piercing
- Range: 100/400
- Properties: Ammunition, Heavy, Loading, Two-Handed
- Weight: 18.0 lbs.
+3 Hooked Shortspear
- Damage: 1d4 piercing
- Properties: Light
- Weight: 2.0 lbs.
+3 Hoopak
- Damage: 1d6 piercing
- Range: 40/160
- Properties: Ammunition, Finesse, Two-Handed, special
- Weight: 2.0 lbs.
+3 Hunting Rifle
- Damage: 2d10 piercing
- Range: 80/240
- Properties: Ammunition, Reload, Two-Handed
- Weight: 8.0 lbs.
+3 Javelin
- Damage: 1d6 piercing
- Range: 30/120
- Properties: Thrown
- Weight: 2.0 lbs.
+3 Lance
+3 Laser Pistol
- Damage: 3d6 radiant
- Range: 40/120
- Properties: Ammunition, Reload
- Weight: 2.0 lbs.
+3 Laser Rifle
- Damage: 3d8 radiant
- Range: 100/300
- Properties: Ammunition, Reload, Two-Handed
- Weight: 7.0 lbs.
+3 Light Crossbow
- Damage: 1d8 piercing
- Range: 80/320
- Properties: Ammunition, Loading, Two-Handed
- Weight: 5.0 lbs.
+3 Light Hammer
+3 Light Repeating Crossbow
- Damage: 1d8 piercing
- Range: 40/160
- Properties: Ammunition, Two-Handed
- Weight: 5.0 lbs.
+3 Longbow
- Damage: 1d8 piercing
- Range: 150/600
- Properties: Ammunition, Heavy, Two-Handed
- Weight: 2.0 lbs.
+3 Longsword
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 3.0 lbs.
+3 Mace
- Damage: 1d6 bludgeoning
- Weight: 4.0 lbs.
+3 Maul
- Damage: 2d6 bludgeoning
- Properties: Heavy, Two-Handed
- Weight: 10.0 lbs.
+3 Morningstar
- Damage: 1d8 piercing
- Weight: 4.0 lbs.
+3 Musket
- Damage: 1d12 piercing
- Range: 40/120
- Properties: Ammunition, Loading, Two-Handed
- Weight: 10.0 lbs.
+3 Pike
- Damage: 1d10 piercing
- Properties: Heavy, Reach, Two-Handed
- Weight: 18.0 lbs.
+3 Pistol
- Damage: 1d10 piercing
- Range: 30/90
- Properties: Ammunition, Loading
- Weight: 3.0 lbs.
+3 Quarterstaff
- Damage:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- Properties: Versatile
- Weight: 4.0 lbs.
+3 Rapier
- Damage: 1d8 piercing
- Properties: Finesse
- Weight: 2.0 lbs.
+3 Revolver
- Damage: 2d8 piercing
- Range: 40/120
- Properties: Ammunition, Reload
- Weight: 3.0 lbs.
+3 Scimitar
+3 Shortbow
- Damage: 1d6 piercing
- Range: 80/320
- Properties: Ammunition, Two-Handed
- Weight: 2.0 lbs.
+3 Shortsword
+3 Shotgun
- Damage: 2d8 piercing
- Range: 30/90
- Properties: Ammunition, Reload, Two-Handed
- Weight: 7.0 lbs.
+3 Sickle
- Damage: 1d4 slashing
- Properties: Light
- Weight: 2.0 lbs.
+3 Sling
- Damage: 1d4 bludgeoning
- Range: 30/120
- Properties: Ammunition
+3 Spear
- Damage:
- One-handed: 1d6 piercing
- Two-handed: 1d8 piercing
- Range: 20/60
- Properties: Thrown, Versatile
- Weight: 3.0 lbs.
+3 Trident
- Damage:
- One-handed: 1d6 piercing
- Two-handed: 1d8 piercing
- Range: 20/60
- Properties: Thrown, Versatile
- Weight: 4.0 lbs.
+3 War Pick
- Damage: 1d8 piercing
- Weight: 2.0 lbs.
+3 Warhammer
- Damage:
- One-handed: 1d8 bludgeoning
- Two-handed: 1d10 bludgeoning
- Properties: Versatile
- Weight: 2.0 lbs.
+3 Whip
+3 Yklwa
- Damage: 1d8 piercing
- Range: 10/30
- Properties: Thrown
- Weight: 3.0 lbs.
Source: Dungeon Master’s Guide p. 213. Available in the SRD and the Basic Rules (2014)