+2 Weapon

Major, rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Variants:

+2 Antimatter Rifle

+2 Automatic Pistol

  • Damage: 2d6 piercing
  • Range: 50/150
  • Properties: Ammunition, Reload
  • Weight: 3.0 lbs.

+2 Automatic Rifle

+2 Battleaxe

  • Damage:
    • One-handed: 1d8 slashing
    • Two-handed: 1d10 slashing
  • Properties: Versatile
  • Weight: 4.0 lbs.

+2 Blowgun

+2 Club

  • Damage: 1d4 bludgeoning
  • Properties: Light
  • Weight: 2.0 lbs.

+2 Dagger

+2 Dart

  • Damage: 1d4 piercing
  • Range: 20/60
  • Properties: Finesse, Thrown
  • Weight: 0.25 lbs.

+2 Double-Bladed Scimitar

+2 Flail

  • Damage: 1d8 bludgeoning
  • Weight: 2.0 lbs.

+2 Glaive

+2 Greataxe

+2 Greatclub

  • Damage: 1d8 bludgeoning
  • Properties: Two-Handed
  • Weight: 10.0 lbs.

+2 Greatsword

+2 Halberd

+2 Hand Crossbow

+2 Handaxe

  • Damage: 1d6 slashing
  • Range: 20/60
  • Properties: Light, Thrown
  • Weight: 2.0 lbs.

+2 Heavy Crossbow

+2 Hooked Shortspear

  • Damage: 1d4 piercing
  • Properties: Light
  • Weight: 2.0 lbs.

+2 Hoopak

+2 Hunting Rifle

+2 Javelin

  • Damage: 1d6 piercing
  • Range: 30/120
  • Properties: Thrown
  • Weight: 2.0 lbs.

+2 Lance

  • Damage: 1d12 piercing
  • Properties: Reach, special
  • Weight: 6.0 lbs.

+2 Laser Pistol

  • Damage: 3d6 radiant
  • Range: 40/120
  • Properties: Ammunition, Reload
  • Weight: 2.0 lbs.

+2 Laser Rifle

+2 Light Crossbow

+2 Light Hammer

  • Damage: 1d4 bludgeoning
  • Range: 20/60
  • Properties: Light, Thrown
  • Weight: 2.0 lbs.

+2 Light Repeating Crossbow

+2 Longbow

+2 Longsword

  • Damage:
    • One-handed: 1d8 slashing
    • Two-handed: 1d10 slashing
  • Properties: Versatile
  • Weight: 3.0 lbs.

+2 Mace

  • Damage: 1d6 bludgeoning
  • Weight: 4.0 lbs.

+2 Maul

+2 Morningstar

  • Damage: 1d8 piercing
  • Weight: 4.0 lbs.

+2 Musket

+2 Pike

+2 Pistol

  • Damage: 1d10 piercing
  • Range: 30/90
  • Properties: Ammunition, Loading
  • Weight: 3.0 lbs.

+2 Quarterstaff

  • Damage:
    • One-handed: 1d6 bludgeoning
    • Two-handed: 1d8 bludgeoning
  • Properties: Versatile
  • Weight: 4.0 lbs.

+2 Rapier

  • Damage: 1d8 piercing
  • Properties: Finesse
  • Weight: 2.0 lbs.

+2 Revolver

  • Damage: 2d8 piercing
  • Range: 40/120
  • Properties: Ammunition, Reload
  • Weight: 3.0 lbs.

+2 Scimitar

  • Damage: 1d6 slashing
  • Properties: Finesse, Light
  • Weight: 3.0 lbs.

+2 Shortbow

+2 Shortsword

  • Damage: 1d6 piercing
  • Properties: Finesse, Light
  • Weight: 2.0 lbs.

+2 Shotgun

+2 Sickle

  • Damage: 1d4 slashing
  • Properties: Light
  • Weight: 2.0 lbs.

+2 Sling

  • Damage: 1d4 bludgeoning
  • Range: 30/120
  • Properties: Ammunition

+2 Spear

  • Damage:
    • One-handed: 1d6 piercing
    • Two-handed: 1d8 piercing
  • Range: 20/60
  • Properties: Thrown, Versatile
  • Weight: 3.0 lbs.

+2 Trident

  • Damage:
    • One-handed: 1d6 piercing
    • Two-handed: 1d8 piercing
  • Range: 20/60
  • Properties: Thrown, Versatile
  • Weight: 4.0 lbs.

+2 War Pick

  • Damage: 1d8 piercing
  • Weight: 2.0 lbs.

+2 Warhammer

  • Damage:
    • One-handed: 1d8 bludgeoning
    • Two-handed: 1d10 bludgeoning
  • Properties: Versatile
  • Weight: 2.0 lbs.

+2 Whip

  • Damage: 1d4 slashing
  • Properties: Finesse, Reach
  • Weight: 3.0 lbs.

+2 Yklwa

  • Damage: 1d8 piercing
  • Range: 10/30
  • Properties: Thrown
  • Weight: 3.0 lbs.

Source: Dungeon Master’s Guide p. 213. Available in the SRD and the Basic Rules (2014)