+2 Weapon
Major, rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Variants:
- +2 Antimatter Rifle
- +2 Automatic Pistol
- +2 Automatic Rifle
- +2 Battleaxe
- +2 Blowgun
- +2 Club
- +2 Dagger
- +2 Dart
- +2 Double-Bladed Scimitar
- +2 Flail
- +2 Glaive
- +2 Greataxe
- +2 Greatclub
- +2 Greatsword
- +2 Halberd
- +2 Hand Crossbow
- +2 Handaxe
- +2 Heavy Crossbow
- +2 Hooked Shortspear
- +2 Hoopak
- +2 Hunting Rifle
- +2 Javelin
- +2 Lance
- +2 Laser Pistol
- +2 Laser Rifle
- +2 Light Crossbow
- +2 Light Hammer
- +2 Light Repeating Crossbow
- +2 Longbow
- +2 Longsword
- +2 Mace
- +2 Maul
- +2 Morningstar
- +2 Musket
- +2 Pike
- +2 Pistol
- +2 Quarterstaff
- +2 Rapier
- +2 Revolver
- +2 Scimitar
- +2 Shortbow
- +2 Shortsword
- +2 Shotgun
- +2 Sickle
- +2 Sling
- +2 Spear
- +2 Trident
- +2 War Pick
- +2 Warhammer
- +2 Whip
- +2 Yklwa
+2 Antimatter Rifle
- Damage: 6d8 necrotic
- Range: 120/360
- Properties: Ammunition, Reload, Two-Handed
- Weight: 10.0 lbs.
+2 Automatic Pistol
- Damage: 2d6 piercing
- Range: 50/150
- Properties: Ammunition, Reload
- Weight: 3.0 lbs.
+2 Automatic Rifle
- Damage: 2d8 piercing
- Range: 80/240
- Properties: Ammunition, Burst Fire, Reload, Two-Handed
- Weight: 8.0 lbs.
+2 Battleaxe
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 4.0 lbs.
+2 Blowgun
- Damage: 1 piercing
- Range: 25/100
- Properties: Ammunition, Loading
- Weight: 1.0 lbs.
+2 Club
- Damage: 1d4 bludgeoning
- Properties: Light
- Weight: 2.0 lbs.
+2 Dagger
+2 Dart
+2 Double-Bladed Scimitar
- Damage: 2d4 slashing
- Properties: Two-Handed, special
- Weight: 6.0 lbs.
+2 Flail
- Damage: 1d8 bludgeoning
- Weight: 2.0 lbs.
+2 Glaive
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
+2 Greataxe
- Damage: 1d12 slashing
- Properties: Heavy, Two-Handed
- Weight: 7.0 lbs.
+2 Greatclub
- Damage: 1d8 bludgeoning
- Properties: Two-Handed
- Weight: 10.0 lbs.
+2 Greatsword
- Damage: 2d6 slashing
- Properties: Heavy, Two-Handed
- Weight: 6.0 lbs.
+2 Halberd
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
+2 Hand Crossbow
- Damage: 1d6 piercing
- Range: 30/120
- Properties: Ammunition, Light, Loading
- Weight: 3.0 lbs.
+2 Handaxe
+2 Heavy Crossbow
- Damage: 1d10 piercing
- Range: 100/400
- Properties: Ammunition, Heavy, Loading, Two-Handed
- Weight: 18.0 lbs.
+2 Hooked Shortspear
- Damage: 1d4 piercing
- Properties: Light
- Weight: 2.0 lbs.
+2 Hoopak
- Damage: 1d6 piercing
- Range: 40/160
- Properties: Ammunition, Finesse, Two-Handed, special
- Weight: 2.0 lbs.
+2 Hunting Rifle
- Damage: 2d10 piercing
- Range: 80/240
- Properties: Ammunition, Reload, Two-Handed
- Weight: 8.0 lbs.
+2 Javelin
- Damage: 1d6 piercing
- Range: 30/120
- Properties: Thrown
- Weight: 2.0 lbs.
+2 Lance
+2 Laser Pistol
- Damage: 3d6 radiant
- Range: 40/120
- Properties: Ammunition, Reload
- Weight: 2.0 lbs.
+2 Laser Rifle
- Damage: 3d8 radiant
- Range: 100/300
- Properties: Ammunition, Reload, Two-Handed
- Weight: 7.0 lbs.
+2 Light Crossbow
- Damage: 1d8 piercing
- Range: 80/320
- Properties: Ammunition, Loading, Two-Handed
- Weight: 5.0 lbs.
+2 Light Hammer
+2 Light Repeating Crossbow
- Damage: 1d8 piercing
- Range: 40/160
- Properties: Ammunition, Two-Handed
- Weight: 5.0 lbs.
+2 Longbow
- Damage: 1d8 piercing
- Range: 150/600
- Properties: Ammunition, Heavy, Two-Handed
- Weight: 2.0 lbs.
+2 Longsword
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 3.0 lbs.
+2 Mace
- Damage: 1d6 bludgeoning
- Weight: 4.0 lbs.
+2 Maul
- Damage: 2d6 bludgeoning
- Properties: Heavy, Two-Handed
- Weight: 10.0 lbs.
+2 Morningstar
- Damage: 1d8 piercing
- Weight: 4.0 lbs.
+2 Musket
- Damage: 1d12 piercing
- Range: 40/120
- Properties: Ammunition, Loading, Two-Handed
- Weight: 10.0 lbs.
+2 Pike
- Damage: 1d10 piercing
- Properties: Heavy, Reach, Two-Handed
- Weight: 18.0 lbs.
+2 Pistol
- Damage: 1d10 piercing
- Range: 30/90
- Properties: Ammunition, Loading
- Weight: 3.0 lbs.
+2 Quarterstaff
- Damage:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- Properties: Versatile
- Weight: 4.0 lbs.
+2 Rapier
- Damage: 1d8 piercing
- Properties: Finesse
- Weight: 2.0 lbs.
+2 Revolver
- Damage: 2d8 piercing
- Range: 40/120
- Properties: Ammunition, Reload
- Weight: 3.0 lbs.
+2 Scimitar
+2 Shortbow
- Damage: 1d6 piercing
- Range: 80/320
- Properties: Ammunition, Two-Handed
- Weight: 2.0 lbs.
+2 Shortsword
+2 Shotgun
- Damage: 2d8 piercing
- Range: 30/90
- Properties: Ammunition, Reload, Two-Handed
- Weight: 7.0 lbs.
+2 Sickle
- Damage: 1d4 slashing
- Properties: Light
- Weight: 2.0 lbs.
+2 Sling
- Damage: 1d4 bludgeoning
- Range: 30/120
- Properties: Ammunition
+2 Spear
- Damage:
- One-handed: 1d6 piercing
- Two-handed: 1d8 piercing
- Range: 20/60
- Properties: Thrown, Versatile
- Weight: 3.0 lbs.
+2 Trident
- Damage:
- One-handed: 1d6 piercing
- Two-handed: 1d8 piercing
- Range: 20/60
- Properties: Thrown, Versatile
- Weight: 4.0 lbs.
+2 War Pick
- Damage: 1d8 piercing
- Weight: 2.0 lbs.
+2 Warhammer
- Damage:
- One-handed: 1d8 bludgeoning
- Two-handed: 1d10 bludgeoning
- Properties: Versatile
- Weight: 2.0 lbs.
+2 Whip
+2 Yklwa
- Damage: 1d8 piercing
- Range: 10/30
- Properties: Thrown
- Weight: 3.0 lbs.
Source: Dungeon Master’s Guide p. 213. Available in the SRD and the Basic Rules (2014)