+1 Weapon
Major, uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Variants:
- +1 Antimatter Rifle
- +1 Automatic Pistol
- +1 Automatic Rifle
- +1 Battleaxe
- +1 Blowgun
- +1 Club
- +1 Dagger
- +1 Dart
- +1 Double-Bladed Scimitar
- +1 Flail
- +1 Glaive
- +1 Greataxe
- +1 Greatclub
- +1 Greatsword
- +1 Halberd
- +1 Hand Crossbow
- +1 Handaxe
- +1 Heavy Crossbow
- +1 Hooked Shortspear
- +1 Hoopak
- +1 Hunting Rifle
- +1 Javelin
- +1 Lance
- +1 Laser Pistol
- +1 Laser Rifle
- +1 Light Crossbow
- +1 Light Hammer
- +1 Light Repeating Crossbow
- +1 Longbow
- +1 Longsword
- +1 Mace
- +1 Maul
- +1 Morningstar
- +1 Musket
- +1 Pike
- +1 Pistol
- +1 Quarterstaff
- +1 Rapier
- +1 Revolver
- +1 Scimitar
- +1 Shortbow
- +1 Shortsword
- +1 Shotgun
- +1 Sickle
- +1 Sling
- +1 Spear
- +1 Trident
- +1 War Pick
- +1 Warhammer
- +1 Whip
- +1 Yklwa
+1 Antimatter Rifle
- Damage: 6d8 necrotic
- Range: 120/360
- Properties: Ammunition, Reload, Two-Handed
- Weight: 10.0 lbs.
+1 Automatic Pistol
- Damage: 2d6 piercing
- Range: 50/150
- Properties: Ammunition, Reload
- Weight: 3.0 lbs.
+1 Automatic Rifle
- Damage: 2d8 piercing
- Range: 80/240
- Properties: Ammunition, Burst Fire, Reload, Two-Handed
- Weight: 8.0 lbs.
+1 Battleaxe
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 4.0 lbs.
+1 Blowgun
- Damage: 1 piercing
- Range: 25/100
- Properties: Ammunition, Loading
- Weight: 1.0 lbs.
+1 Club
- Damage: 1d4 bludgeoning
- Properties: Light
- Weight: 2.0 lbs.
+1 Dagger
+1 Dart
+1 Double-Bladed Scimitar
- Damage: 2d4 slashing
- Properties: Two-Handed, special
- Weight: 6.0 lbs.
+1 Flail
- Damage: 1d8 bludgeoning
- Weight: 2.0 lbs.
+1 Glaive
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
+1 Greataxe
- Damage: 1d12 slashing
- Properties: Heavy, Two-Handed
- Weight: 7.0 lbs.
+1 Greatclub
- Damage: 1d8 bludgeoning
- Properties: Two-Handed
- Weight: 10.0 lbs.
+1 Greatsword
- Damage: 2d6 slashing
- Properties: Heavy, Two-Handed
- Weight: 6.0 lbs.
+1 Halberd
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
+1 Hand Crossbow
- Damage: 1d6 piercing
- Range: 30/120
- Properties: Ammunition, Light, Loading
- Weight: 3.0 lbs.
+1 Handaxe
+1 Heavy Crossbow
- Damage: 1d10 piercing
- Range: 100/400
- Properties: Ammunition, Heavy, Loading, Two-Handed
- Weight: 18.0 lbs.
+1 Hooked Shortspear
- Damage: 1d4 piercing
- Properties: Light
- Weight: 2.0 lbs.
+1 Hoopak
- Damage: 1d6 piercing
- Range: 40/160
- Properties: Ammunition, Finesse, Two-Handed, special
- Weight: 2.0 lbs.
+1 Hunting Rifle
- Damage: 2d10 piercing
- Range: 80/240
- Properties: Ammunition, Reload, Two-Handed
- Weight: 8.0 lbs.
+1 Javelin
- Damage: 1d6 piercing
- Range: 30/120
- Properties: Thrown
- Weight: 2.0 lbs.
+1 Lance
+1 Laser Pistol
- Damage: 3d6 radiant
- Range: 40/120
- Properties: Ammunition, Reload
- Weight: 2.0 lbs.
+1 Laser Rifle
- Damage: 3d8 radiant
- Range: 100/300
- Properties: Ammunition, Reload, Two-Handed
- Weight: 7.0 lbs.
+1 Light Crossbow
- Damage: 1d8 piercing
- Range: 80/320
- Properties: Ammunition, Loading, Two-Handed
- Weight: 5.0 lbs.
+1 Light Hammer
+1 Light Repeating Crossbow
- Damage: 1d8 piercing
- Range: 40/160
- Properties: Ammunition, Two-Handed
- Weight: 5.0 lbs.
+1 Longbow
- Damage: 1d8 piercing
- Range: 150/600
- Properties: Ammunition, Heavy, Two-Handed
- Weight: 2.0 lbs.
+1 Longsword
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 3.0 lbs.
+1 Mace
- Damage: 1d6 bludgeoning
- Weight: 4.0 lbs.
+1 Maul
- Damage: 2d6 bludgeoning
- Properties: Heavy, Two-Handed
- Weight: 10.0 lbs.
+1 Morningstar
- Damage: 1d8 piercing
- Weight: 4.0 lbs.
+1 Musket
- Damage: 1d12 piercing
- Range: 40/120
- Properties: Ammunition, Loading, Two-Handed
- Weight: 10.0 lbs.
+1 Pike
- Damage: 1d10 piercing
- Properties: Heavy, Reach, Two-Handed
- Weight: 18.0 lbs.
+1 Pistol
- Damage: 1d10 piercing
- Range: 30/90
- Properties: Ammunition, Loading
- Weight: 3.0 lbs.
+1 Quarterstaff
- Damage:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- Properties: Versatile
- Weight: 4.0 lbs.
+1 Rapier
- Damage: 1d8 piercing
- Properties: Finesse
- Weight: 2.0 lbs.
+1 Revolver
- Damage: 2d8 piercing
- Range: 40/120
- Properties: Ammunition, Reload
- Weight: 3.0 lbs.
+1 Scimitar
+1 Shortbow
- Damage: 1d6 piercing
- Range: 80/320
- Properties: Ammunition, Two-Handed
- Weight: 2.0 lbs.
+1 Shortsword
+1 Shotgun
- Damage: 2d8 piercing
- Range: 30/90
- Properties: Ammunition, Reload, Two-Handed
- Weight: 7.0 lbs.
+1 Sickle
- Damage: 1d4 slashing
- Properties: Light
- Weight: 2.0 lbs.
+1 Sling
- Damage: 1d4 bludgeoning
- Range: 30/120
- Properties: Ammunition
+1 Spear
- Damage:
- One-handed: 1d6 piercing
- Two-handed: 1d8 piercing
- Range: 20/60
- Properties: Thrown, Versatile
- Weight: 3.0 lbs.
+1 Trident
- Damage:
- One-handed: 1d6 piercing
- Two-handed: 1d8 piercing
- Range: 20/60
- Properties: Thrown, Versatile
- Weight: 4.0 lbs.
+1 War Pick
- Damage: 1d8 piercing
- Weight: 2.0 lbs.
+1 Warhammer
- Damage:
- One-handed: 1d8 bludgeoning
- Two-handed: 1d10 bludgeoning
- Properties: Versatile
- Weight: 2.0 lbs.
+1 Whip
+1 Yklwa
- Damage: 1d8 piercing
- Range: 10/30
- Properties: Thrown
- Weight: 3.0 lbs.
Source: Dungeon Master’s Guide p. 213. Available in the SRD and the Basic Rules (2014)