+1 Weapon

Major, uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Variants:

+1 Antimatter Rifle

+1 Automatic Pistol

  • Damage: 2d6 piercing
  • Range: 50/150
  • Properties: Ammunition, Reload
  • Weight: 3.0 lbs.

+1 Automatic Rifle

+1 Battleaxe

  • Damage:
    • One-handed: 1d8 slashing
    • Two-handed: 1d10 slashing
  • Properties: Versatile
  • Weight: 4.0 lbs.

+1 Blowgun

+1 Club

  • Damage: 1d4 bludgeoning
  • Properties: Light
  • Weight: 2.0 lbs.

+1 Dagger

+1 Dart

  • Damage: 1d4 piercing
  • Range: 20/60
  • Properties: Finesse, Thrown
  • Weight: 0.25 lbs.

+1 Double-Bladed Scimitar

+1 Flail

  • Damage: 1d8 bludgeoning
  • Weight: 2.0 lbs.

+1 Glaive

+1 Greataxe

+1 Greatclub

  • Damage: 1d8 bludgeoning
  • Properties: Two-Handed
  • Weight: 10.0 lbs.

+1 Greatsword

+1 Halberd

+1 Hand Crossbow

+1 Handaxe

  • Damage: 1d6 slashing
  • Range: 20/60
  • Properties: Light, Thrown
  • Weight: 2.0 lbs.

+1 Heavy Crossbow

+1 Hooked Shortspear

  • Damage: 1d4 piercing
  • Properties: Light
  • Weight: 2.0 lbs.

+1 Hoopak

+1 Hunting Rifle

+1 Javelin

  • Damage: 1d6 piercing
  • Range: 30/120
  • Properties: Thrown
  • Weight: 2.0 lbs.

+1 Lance

  • Damage: 1d12 piercing
  • Properties: Reach, special
  • Weight: 6.0 lbs.

+1 Laser Pistol

  • Damage: 3d6 radiant
  • Range: 40/120
  • Properties: Ammunition, Reload
  • Weight: 2.0 lbs.

+1 Laser Rifle

+1 Light Crossbow

+1 Light Hammer

  • Damage: 1d4 bludgeoning
  • Range: 20/60
  • Properties: Light, Thrown
  • Weight: 2.0 lbs.

+1 Light Repeating Crossbow

+1 Longbow

+1 Longsword

  • Damage:
    • One-handed: 1d8 slashing
    • Two-handed: 1d10 slashing
  • Properties: Versatile
  • Weight: 3.0 lbs.

+1 Mace

  • Damage: 1d6 bludgeoning
  • Weight: 4.0 lbs.

+1 Maul

+1 Morningstar

  • Damage: 1d8 piercing
  • Weight: 4.0 lbs.

+1 Musket

+1 Pike

+1 Pistol

  • Damage: 1d10 piercing
  • Range: 30/90
  • Properties: Ammunition, Loading
  • Weight: 3.0 lbs.

+1 Quarterstaff

  • Damage:
    • One-handed: 1d6 bludgeoning
    • Two-handed: 1d8 bludgeoning
  • Properties: Versatile
  • Weight: 4.0 lbs.

+1 Rapier

  • Damage: 1d8 piercing
  • Properties: Finesse
  • Weight: 2.0 lbs.

+1 Revolver

  • Damage: 2d8 piercing
  • Range: 40/120
  • Properties: Ammunition, Reload
  • Weight: 3.0 lbs.

+1 Scimitar

  • Damage: 1d6 slashing
  • Properties: Finesse, Light
  • Weight: 3.0 lbs.

+1 Shortbow

+1 Shortsword

  • Damage: 1d6 piercing
  • Properties: Finesse, Light
  • Weight: 2.0 lbs.

+1 Shotgun

+1 Sickle

  • Damage: 1d4 slashing
  • Properties: Light
  • Weight: 2.0 lbs.

+1 Sling

  • Damage: 1d4 bludgeoning
  • Range: 30/120
  • Properties: Ammunition

+1 Spear

  • Damage:
    • One-handed: 1d6 piercing
    • Two-handed: 1d8 piercing
  • Range: 20/60
  • Properties: Thrown, Versatile
  • Weight: 3.0 lbs.

+1 Trident

  • Damage:
    • One-handed: 1d6 piercing
    • Two-handed: 1d8 piercing
  • Range: 20/60
  • Properties: Thrown, Versatile
  • Weight: 4.0 lbs.

+1 War Pick

  • Damage: 1d8 piercing
  • Weight: 2.0 lbs.

+1 Warhammer

  • Damage:
    • One-handed: 1d8 bludgeoning
    • Two-handed: 1d10 bludgeoning
  • Properties: Versatile
  • Weight: 2.0 lbs.

+1 Whip

  • Damage: 1d4 slashing
  • Properties: Finesse, Reach
  • Weight: 3.0 lbs.

+1 Yklwa

  • Damage: 1d8 piercing
  • Range: 10/30
  • Properties: Thrown
  • Weight: 3.0 lbs.

Source: Dungeon Master’s Guide p. 213. Available in the SRD and the Basic Rules (2014)