Warrior Sidekick
Source: Tasha’s Cauldron of Everything p. 146
Class and Feature Progression
Level PB Features 1st +2 Sidekick Class, Bonus Proficiencies, Martial Role 2nd +2 Second Wind 3rd +2 Improved Critical 4th +2 Ability Score Improvement 5th +3 6th +3 Extra Attack 7th +3 Battle Readiness 8th +3 Ability Score Improvement 9th +4 10th +4 Improved Defense 11th +4 Indomitable 12th +4 Ability Score Improvement 13th +5 14th +5 Ability Score Improvement 15th +5 Extra Attack Improvement 16th +5 Ability Score Improvement 17th +6 18th +6 Indomitable Improvement 19th +6 Ability Score Improvement 20th +6 Second Wind Improvement
Hit Points
- Hit Dice: x = hit dice specified in the sidekick’s statblock (human, gnome, kobold, etc.)
- Hit Points at First Level: x + CON
- Hit Points at Higher Levels: add 1dx + CON (minimum of 1)
Starting Warrior Sidekick
- Saving Throws: One saving throw of your choice: Strength, Dexterity, or Constitution.
- Armor: All armor; and shields if humanoid
- Weapons: All simple and martial weapons if humanoid
- Tools: none
- Skills: Two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.
Warrior Sidekick
A Warrior sidekick grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat.
Class Features
Sidekick Class (Level 1)
Note
Note: this class is intended for NPC sidekicks.
Bonus Proficiencies (Level 1)
1st-level Warrior feature
The sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.
In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.
The sidekick gains proficiency with all armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it gains proficiency with shields and all simple and martial weapons.
Martial Role (Level 1)
1st-level Warrior feature
Each warrior focuses on offense or defense in their training. Choose one of the following options:
- Attacker. The sidekick gains a +2 bonus to all attack rolls.
- Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.
Second Wind (Level 2)
2nd-level Warrior feature
The sidekick can use a bonus action on its turn to regain hit points equal to 1d10
+ its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
The sidekick can use this feature twice between rests starting at 20th level.
Improved Critical (Level 3)
3rd-level Warrior feature
The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20
.
Ability Score Improvement (Level 4)
4th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Extra Attack (Level 6)
6th-level Warrior feature
The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.
The number of attacks increases to three when the sidekick reaches 15th level.
If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.
Battle Readiness (Level 7)
7th-level Warrior feature
The sidekick has advantage on initiative rolls.
Ability Score Improvement (Level 8)
8th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Improved Defense (Level 10)
10th-level Warrior feature
The sidekick’s Armor Class increases by 1.
Indomitable (Level 11)
11th-level Warrior feature
The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can’t use the feature again until it finishes a long rest.
The sidekick can use this feature twice between long rests starting at 18th level.
Ability Score Improvement (Level 12)
12th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Ability Score Improvement (Level 14)
14th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Extra Attack Improvement (Level 15)
15th-level Warrior feature
The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.
The number of attacks increases to three when the sidekick reaches 15th level.
If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.
Ability Score Improvement (Level 16)
16th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Indomitable Improvement (Level 18)
18th-level Warrior feature
The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can’t use the feature again until it finishes a long rest.
The sidekick can use this feature twice between long rests starting at 18th level.
Ability Score Improvement (Level 19)
19th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
Second Wind Improvement (Level 20)
20th-level Warrior feature
The sidekick can use their Second Wind feature twice between rests.