Circle of the Moon

Druid: Druid Circle
Source: Player’s Handbook p. 69

Class and Feature Progression

LevelPBFeatures
1st+2
2nd+2Circle of the Moon
3rd+2
4th+2
5th+3
6th+3Primal Strike
7th+3
8th+3
9th+4
10th+4Elemental Wild Shape
11th+4
12th+4
13th+5
14th+5Thousand Forms
15th+5
16th+5
17th+6
18th+6
19th+6
20th+6

Class Features

Circle of the Moon (Level 2)

Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.

Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid’s blood.

Combat Wild Shape (Level 2)

You gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Circle Forms (Level 2)

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Circle of the Moon Beast Shapes

LevelMax. CRLimitations
2nd1No flying or swimming speed
4th1No flying speed
6th2No flying speed
8th2
9th3
12th4
15th5
18th6
^circle-of-the-moon-beast-shapes

Primal Strike (Level 6)

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Elemental Wild Shape (Level 10)

At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.

Thousand Forms (Level 14)

By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.