Home: Grand Library, Bureau of Time and Plane Headquarters
Origin: Neverwinter (Material Plane)
Status: Active
Description
Awanama, formally known as Aveeshena Trumbleweed, is the enigmatic and pragmatic Grand Adjudicator of Time and Plane. A master of foresight and planar analysis, he has overseen the Bureau for nearly a century, balancing cosmic interference with meticulous bureaucratic oversight. As one of the few individuals aware of the true nature of Ao’s plan, Awanama walks the fine line between acting as a servant of the Overgod and maintaining agency over his own decisions.
Appearance
Awanama is a tall and slender high elf with piercing silver eyes, a constant reminder of his attunement to divination magic. His long, silver-threaded robes bear the insignia of the Bureau—an intricate ouroboros entwined with a cosmic hourglass. He carries a finely crafted silver staff, etched with runes that shimmer when he casts spells. Despite his composed exterior, those who look closely may notice faint wrinkles of stress around his eyes—an inevitable side effect of peering into too many possible futures.
Personality
Pragmatic & Calculating: Awanama makes decisions based on logic, probabilities, and long-term consequences. While not devoid of emotion, he suppresses personal feelings in favor of achieving the Bureau’s goals.
Dryly Humorous: Despite his serious demeanor, he often employs wry humor, particularly when discussing the absurdity of bureaucracy or the ever-unraveling nature of the multiverse.
Mildly Overworked: The weight of overseeing time and planar stability is immense. He frequently jokes about needing “an extra day between Tuesday and Wednesday” to catch up on reports.
Detached Yet Curious: Knowing too much about the future makes him emotionally distant, but he finds unpredictable individuals (like the players) fascinating.
Selective with Trust: He values competence and foresight above all, rewarding those who prove themselves but keeping true intentions close to his chest.
Abilities
Arcane Mastery
As a Level 19 Divination Wizard, Awanama possesses vast magical knowledge, particularly in foresight and altering probabilities.
Portent (Divination Feature): He can replace rolls with predetermined numbers he foresaw at the start of each day.
Chronomantic Ward: A personal time-based defensive measure that slows incoming attacks and diverts lethal blows.
Plane-Walking Expert: Can navigate and open portals between planes with unmatched efficiency.
Tactician & Strategist
Awanama is not a combat-focused leader, but he excels in orchestrating battlefield conditions to ensure favorable outcomes.
Prefers to redirect, stall, or manipulate enemies’ fates rather than engage in direct confrontation.
History
Early Life & Studies
Born into an old Neverwinter scholar lineage, Awanama displayed an affinity for divination at a young age.
Trained in the Consortium of Planar Inquiry, specializing in extraplanar phenomena.
Became a renowned interplanar consultant before being selected as the apprentice to the previous Awanama.
Becoming the Grand Adjudicator
Approximately 100 years ago, Awanama’s predecessor perished in an event only referred to as The Silent Fracture.
Ascended to the role after proving himself capable of maintaining planar stability amid multiversal crises.
Developed the current structure of the Bureau, refining its operations and oversight methods.
Relationships
Pustakawan (Collete von Daisies)
Trusted second-in-command. Awanama relies on her to manage contracts and logistics.
Occasionally disagrees with her more structured, rigid approach.
Privately admires her dedication but worries about how much of Ao’s truth she can handle.
Shaperite (Sebats)
Sees Sebats as a necessary wildcard, valuable but unpredictable.
Their dynamic is one of subtle trust, though Awanama remains wary of how Sebats bends rules.
Damian (Contractor #666)
Maintains a professional, distant relationship, knowing Damian has conflicting allegiances.
Keeps a close watch, anticipating the cambion’s next move before he makes it.
Players (Contractor #777)
Initially views them as tools to accomplish Bureau objectives.
Tests their competency and decision-making, offering more trust over time.
May confide in them if they prove themselves worthy.
Equipment
Artifacts & Items
Chrono-Lens Monocle: Allows him to see fragments of the past and possible futures.
Silver-Adorned Staff of Prescience: Enhances divination spells and amplifies probability-altering magic.
Pocket Hourglass: A minor artifact, seemingly mundane, but rumored to hold great significance.
Quirks & Habits
Flips his pocket hourglass absentmindedly while speaking.
Occasionally speaks in riddles, frustrating those who need direct answers.
Keeps detailed ledgers of every agent’s lifespan and notable choices.
Knows exactly when a conversation is about to take a turn, leading others to suspect he sees short glimpses of the future in real time.
Notable Quotes
“The multiverse is a stage, and Ao the playwright. We are merely actors, though some of us know the script.”
“I foresaw three outcomes for this conversation. This was the least irritating.”
“Time is a fickle thing. Some waste it, some chase it. I prefer to bend it to my will.”
“You think fate is rigid? No, my dear contractor. Fate is… negotiable.”
Trivia
Awanama was originally a consultant, not a leader, and never aspired to lead the Bureau.
He has never been seen sleeping, though he claims he does “when time permits.”
Keeps a hidden archive within the Grand Library that only Pustakawan has access to.
His real name, Aveeshena Trumbleweed, is rarely used, known only to those closest to him.
Behind the Scenes
Awanama is inspired by figures like Elminster (Forgotten Realms), and Mordenkainen (D&D).
His cryptic nature allows the DM to use him as a narrative tool for foreshadowing and subtle exposition.
The players may never fully know his ultimate motivations, as he keeps them hidden even from allies.
Final Notes
Awanama serves as the mastermind behind the Bureau’s grand plan. While he appears detached and calculating, his role is crucial in shaping the fate of the multiverse. Whether the players see him as a mentor, enigmatic ally, or manipulative overseer depends on their interactions and choices throughout the campaign.