Martial Class
Berikut adalah modifikasi dari class martial & setiap class martial mendapatkan superiority die (check penjelasan dibawah):
Superiority Die & Maneuvers (Martial Classes)
Superiority Die Overview
- All martial classes (Fighter, Barbarian, Ranger, Paladin, etc.) gain 1 Superiority Die per short/long rest.
- Superiority Dice are used to fuel maneuvers, which allow martial characters to perform special combat techniques.
- Battle Masters gain extra Superiority Dice and more maneuvers.
- Superiority Die Scaling:
- Levels 1–9 → 1d6
- Levels 10–16 → 1d8
- Levels 17+ → 1d10
Martial Maneuver Progression
| Level | Maneuvers Known | Unlocked Maneuvers |
|---|
| 3 | 2 | Basic Maneuvers |
| 5 | 3 | Advanced Maneuvers |
| 7 | 4 | Tactical Maneuvers |
| 9 | 5 | Expert Maneuvers |
| 11 | 6 | Legendary Maneuvers |
| 13 | 7 | Legendary Maneuvers |
| 15 | 8 | Mythic Maneuvers |
| 17 | 9 | Mythic Maneuvers |
| 19 | 10 | Mythic Maneuvers |
Maneuver List
| Maneuver Name | Type | Effect | Unlock Level |
|---|
| Precision Strike | Attack | Add Superiority Die to attack roll | 3 |
| Parry | Defense | Reduce damage by Superiority Die + DEX | 3 |
| Riposte | Reaction | Attack after enemy misses you | 3 |
| Trip Attack | Attack | Knock target prone if they fail a STR save | 3 |
| Disarming Strike | Attack | Force enemy to drop weapon/item | 5 |
| Menacing Strike | Attack | Cause fear in a target | 5 |
| Brace | Reaction | Attack an enemy moving into range | 5 |
| Tactical Push | Attack | Push enemy 10 feet back | 7 |
| Quickstep | Movement | Move 10 feet as a reaction | 7 |
| Commanding Shout | Tactical | Give an ally an extra attack | 9 |
| Unbreakable Will | Defense | Gain advantage on all saves until next turn | 9 |
| Sweeping Strike | Attack | Hit two enemies with one attack | 11 |
| Overpowering Blow | Attack | Knock an enemy back 20 feet | 11 |
| Master Duelist | Attack | Reroll an attack once per short rest | 13 |
| Deathblow | Attack | If you hit a creature below 50% HP, they make a CON save or die | 15 |
| Legendary Endurance | Defense | Ignore exhaustion & resist all damage for 1 turn | 17 |
| Storm of Blades | Attack | Make 3 attacks using 1 action | 19 |
How Maneuvers Work
- At level 3, martial classes pick 2 maneuvers from the list.
- At levels 5, 7, 9, 11, etc., they unlock new maneuvers.
- Superiority Dice recover on a short/long rest.
- Battle Masters get extra Superiority Dice and can use more maneuvers per rest.
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