Ability Scores Improvement

Pada aturan (Core Rules) Dungeon and Dragons 5e setiap 4 level character dapat memilih Ability Scores Improvement atau Feats. Pada campaign ini akan diganti untuk ASI (Ability Scores Improvement) +2 akan pasti player dapatkan pada setiap level berikut:

LevelsAbility Scores Improvement
2+2 Point (Bisa disebar)
6+2 Point
10+2 Point
14+2 Point
18+2 Point

Feats

Untuk Feats, player mendapatkan feats setiap 4 level yang di dapat (Bukan level per Class). Berikut adalah tabel yang player character dapatkan:

LevelsFeats
41 Feats
81 Feats
121 Feats
161 Feats
201 Feats

Skills

Untuk Skills, player mendapatkan tambahan skills pada level 3 kemudian setiap 2 level sampai batas level. Berikut adalah penjelasannya:

Skill Progression Table

LevelSkill IncreasesEffect
3+1 SkillGain proficiency in a new skill OR improve an existing skill.
5+1 SkillImprove a skill to Expertise Level 1 (double proficiency bonus).
7+1 SkillGain proficiency in a new skill OR improve an existing skill.
9+1 SkillImprove a skill to Expertise Level 2 (special effects unlocked).
11+1 SkillGain proficiency in a new skill OR improve an existing skill.
13+1 SkillImprove a skill to Expertise Level 3 (powerful effects unlocked).
15+1 SkillGain proficiency in a new skill OR improve an existing skill.
17+1 SkillImprove a skill to Expertise Level 4 (legendary effect).
19+1 SkillGain proficiency in a new skill OR improve an existing skill.

Skill Improvement Explanation

Each skill can be improved multiple times to unlock new effects. You can choose to improve a skill instead of gaining a new one at certain levels.

Skill Progression Tiers:

  • Expertise Level 1: Double proficiency bonus.
  • Expertise Level 2: Unlocks a minor special effect.
  • Expertise Level 3: Unlocks a major combat or utility effect.
  • Expertise Level 4: Unlocks a legendary effect.

Skill Effects by Level

SkillExpertise Level 2 (Minor Effect)Expertise Level 3 (Major Effect)Expertise Level 4 (Legendary Effect)
AcrobaticsCan reduce fall damage by 20 feet.Can stand up from prone as a reaction.Can dash up walls and leap over enemies (monk-like movement).
Animal HandlingAdvantage on calming animals.Can command beasts to assist in combat.Can tame legendary creatures (dragons, griffons, etc.).
ArcanaIdentify spells without a check.Can detect magic at will.Can counterspell once per long rest for free.
AthleticsCan shove enemies 10 feet instead of 5.Can grapple huge creatures.Can leap incredible distances and ignore terrain.
DeceptionCan impersonate voices perfectly.Can talk your way past most guards.Can convince someone of an absurd lie with a high roll.
HistoryRecall specific historical events automatically.Know ancient secrets about artifacts or lost cities.Can recall past lives or memories from before you were born.
InsightAlways know when someone is lying.Can sense invisible creatures if they are watching you.Can see through magical disguises.
IntimidationCause an enemy to hesitate (lower AC by 1 for 1 turn).Can frighten a weaker enemy into surrendering.Can cause NPCs or weak creatures to die from fear.
InvestigationSpot hidden doors/traps without rolling.Deduce the weaknesses of a creature mid-combat.Can instantly solve puzzles or find hidden truths.
MedicineCan stabilize a dying creature without rolling.Can heal an ally for free outside combat.Can resurrect someone mid-combat.
NatureIdentify plant-based poisons at a glance.Can survive in any environment.Can communicate with nature itself.
PerceptionPassive Perception increases by +5.Can spot invisible enemies if they make noise.Can sense movement through walls.
PerformanceCan earn money and favors easily.Can influence NPCs in a city-wide area.Can change someone’s mood entirely through music/speech.
PersuasionAdvantage on all persuasion checks.Can convince people of a near-impossible request.Can sway entire armies or kingdoms.
ReligionRecognize religious symbols and rituals instantly.Can bless an area, granting minor buffs.Can banish undead/demons with a prayer.
Sleight of HandCan pickpocket without disadvantage.Can plant items on people unnoticed.Can steal magical items from someone mid-combat.
StealthCan hide even while being watched.Can move silently in armor.Can become almost invisible, even in plain sight.
SurvivalCan track creatures with pinpoint accuracy.Immune to natural hazards like extreme cold/heat.Can predict natural disasters before they happen.

How This Works in Play

  • Each level, you choose to either:
    • Gain proficiency in a new skill (if you aren’t proficient already).
    • Improve an existing skill, unlocking new abilities at levels 5, 9, 13, and 17.
  • At level 3 and every two levels after, you get one skill increase.
  • Rogues gain a skill increase every level, making them the undisputed skill masters.