Ability Scores Improvement
Pada aturan (Core Rules) Dungeon and Dragons 5e setiap 4 level character dapat memilih Ability Scores Improvement atau Feats. Pada campaign ini akan diganti untuk ASI (Ability Scores Improvement) +2 akan pasti player dapatkan pada setiap level berikut:
Levels | Ability Scores Improvement |
---|---|
2 | +2 Point (Bisa disebar) |
6 | +2 Point |
10 | +2 Point |
14 | +2 Point |
18 | +2 Point |
Feats
Untuk Feats, player mendapatkan feats setiap 4 level yang di dapat (Bukan level per Class). Berikut adalah tabel yang player character dapatkan:
Levels | Feats |
---|---|
4 | 1 Feats |
8 | 1 Feats |
12 | 1 Feats |
16 | 1 Feats |
20 | 1 Feats |
Skills
Untuk Skills, player mendapatkan tambahan skills pada level 3 kemudian setiap 2 level sampai batas level. Berikut adalah penjelasannya:
Skill Progression Table
Level | Skill Increases | Effect |
---|---|---|
3 | +1 Skill | Gain proficiency in a new skill OR improve an existing skill. |
5 | +1 Skill | Improve a skill to Expertise Level 1 (double proficiency bonus). |
7 | +1 Skill | Gain proficiency in a new skill OR improve an existing skill. |
9 | +1 Skill | Improve a skill to Expertise Level 2 (special effects unlocked). |
11 | +1 Skill | Gain proficiency in a new skill OR improve an existing skill. |
13 | +1 Skill | Improve a skill to Expertise Level 3 (powerful effects unlocked). |
15 | +1 Skill | Gain proficiency in a new skill OR improve an existing skill. |
17 | +1 Skill | Improve a skill to Expertise Level 4 (legendary effect). |
19 | +1 Skill | Gain proficiency in a new skill OR improve an existing skill. |
Skill Improvement Explanation
Each skill can be improved multiple times to unlock new effects. You can choose to improve a skill instead of gaining a new one at certain levels.
Skill Progression Tiers:
- Expertise Level 1: Double proficiency bonus.
- Expertise Level 2: Unlocks a minor special effect.
- Expertise Level 3: Unlocks a major combat or utility effect.
- Expertise Level 4: Unlocks a legendary effect.
Skill Effects by Level
Skill | Expertise Level 2 (Minor Effect) | Expertise Level 3 (Major Effect) | Expertise Level 4 (Legendary Effect) |
---|---|---|---|
Acrobatics | Can reduce fall damage by 20 feet. | Can stand up from prone as a reaction. | Can dash up walls and leap over enemies (monk-like movement). |
Animal Handling | Advantage on calming animals. | Can command beasts to assist in combat. | Can tame legendary creatures (dragons, griffons, etc.). |
Arcana | Identify spells without a check. | Can detect magic at will. | Can counterspell once per long rest for free. |
Athletics | Can shove enemies 10 feet instead of 5. | Can grapple huge creatures. | Can leap incredible distances and ignore terrain. |
Deception | Can impersonate voices perfectly. | Can talk your way past most guards. | Can convince someone of an absurd lie with a high roll. |
History | Recall specific historical events automatically. | Know ancient secrets about artifacts or lost cities. | Can recall past lives or memories from before you were born. |
Insight | Always know when someone is lying. | Can sense invisible creatures if they are watching you. | Can see through magical disguises. |
Intimidation | Cause an enemy to hesitate (lower AC by 1 for 1 turn). | Can frighten a weaker enemy into surrendering. | Can cause NPCs or weak creatures to die from fear. |
Investigation | Spot hidden doors/traps without rolling. | Deduce the weaknesses of a creature mid-combat. | Can instantly solve puzzles or find hidden truths. |
Medicine | Can stabilize a dying creature without rolling. | Can heal an ally for free outside combat. | Can resurrect someone mid-combat. |
Nature | Identify plant-based poisons at a glance. | Can survive in any environment. | Can communicate with nature itself. |
Perception | Passive Perception increases by +5. | Can spot invisible enemies if they make noise. | Can sense movement through walls. |
Performance | Can earn money and favors easily. | Can influence NPCs in a city-wide area. | Can change someone’s mood entirely through music/speech. |
Persuasion | Advantage on all persuasion checks. | Can convince people of a near-impossible request. | Can sway entire armies or kingdoms. |
Religion | Recognize religious symbols and rituals instantly. | Can bless an area, granting minor buffs. | Can banish undead/demons with a prayer. |
Sleight of Hand | Can pickpocket without disadvantage. | Can plant items on people unnoticed. | Can steal magical items from someone mid-combat. |
Stealth | Can hide even while being watched. | Can move silently in armor. | Can become almost invisible, even in plain sight. |
Survival | Can track creatures with pinpoint accuracy. | Immune to natural hazards like extreme cold/heat. | Can predict natural disasters before they happen. |
How This Works in Play
- Each level, you choose to either:
- Gain proficiency in a new skill (if you aren’t proficient already).
- Improve an existing skill, unlocking new abilities at levels 5, 9, 13, and 17.
- At level 3 and every two levels after, you get one skill increase.
- Rogues gain a skill increase every level, making them the undisputed skill masters.